Code Talker Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Backup Secretary
SR Rarity
Backup Secretary
SR Rarity
Backup Secretary
LIGHT 3
Backup Secretary
  • ATK:

  • 1200

  • DEF:

  • 800


If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.

R Rarity
Batteryman Solar
R Rarity
Batteryman Solar
R Rarity
Batteryman Solar
LIGHT 4
Batteryman Solar
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.

UR Rarity
Chaos Dragon Levianeer
UR Rarity
Chaos Dragon Levianeer
UR Rarity
Chaos Dragon Levianeer
DARK 8
Chaos Dragon Levianeer
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.

UR Rarity
Dotscaper
UR Rarity
Dotscaper
UR Rarity
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.

SR Rarity
Lady Debug
SR Rarity
Lady Debug
SR Rarity
Lady Debug
LIGHT 4
Lady Debug
  • ATK:

  • 1700

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.

UR Rarity
Linkslayer
UR Rarity
Linkslayer
UR Rarity
Linkslayer
EARTH 5
Linkslayer
  • ATK:

  • 2000

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.

SR Rarity
Micro Coder
SR Rarity
Micro Coder
SR Rarity
Micro Coder
DARK 1
Micro Coder
  • ATK:

  • 300

  • DEF:

  • 0


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.

UR Rarity
Thunder Dragondark
UR Rarity
Thunder Dragondark
UR Rarity
Thunder Dragondark
DARK 5
Thunder Dragondark
  • ATK:

  • 1600

  • DEF:

  • 1500


(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.

SR Rarity
Thunder Dragonduo
SR Rarity
Thunder Dragonduo
SR Rarity
Thunder Dragonduo
DARK 8
Thunder Dragonduo
  • ATK:

  • 2800

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.

UR Rarity
Thunder Dragonhawk
UR Rarity
Thunder Dragonhawk
UR Rarity
Thunder Dragonhawk
LIGHT 6
Thunder Dragonhawk
  • ATK:

  • 1800

  • DEF:

  • 2200


You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.

SR Rarity
Thunder Dragonroar
SR Rarity
Thunder Dragonroar
SR Rarity
Thunder Dragonroar
DARK 6
Thunder Dragonroar
  • ATK:

  • 2400

  • DEF:

  • 0


You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.

N Rarity
Cynet Backdoor
N Rarity
Cynet Backdoor
N Rarity
Cynet Backdoor
Spell Quick
Cynet Backdoor

    Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn.

    SR Rarity
    Cynet Crosswipe
    SR Rarity
    Cynet Crosswipe
    SR Rarity
    Cynet Crosswipe
    Spell Quick
    Cynet Crosswipe

      Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.

      UR Rarity
      Cynet Mining
      UR Rarity
      Cynet Mining
      UR Rarity
      Cynet Mining
      Spell Normal
      Cynet Mining

        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

        UR Rarity
        Gold Sarcophagus
        UR Rarity
        Gold Sarcophagus
        UR Rarity
        Gold Sarcophagus
        Spell Normal
        Gold Sarcophagus

          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

          SR Rarity
          The Melody of Awakening Dragon
          SR Rarity
          The Melody of Awakening Dragon
          SR Rarity
          The Melody of Awakening Dragon
          Spell Normal
          The Melody of Awakening Dragon

            Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

            UR Rarity
            Thunder Dragons' Hundred Thunders
            UR Rarity
            Thunder Dragons' Hundred Thunders
            UR Rarity
            Thunder Dragons' Hundred Thunders
            Trap Normal
            Thunder Dragons' Hundred Thunders

              Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn.

              Extra Deck

              UR Rarity
              Code Talker
              UR Rarity
              Code Talker
              UR Rarity
              Code Talker
              DARK
              Code Talker
              • ATK:

              • 1300

              • LINK-2

              Link Arrow:

              Top

              Bottom


              2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.

              UR Rarity
              Decode Talker
              UR Rarity
              Decode Talker
              UR Rarity
              Decode Talker
              DARK
              Decode Talker
              • ATK:

              • 2300

              • LINK-3

              Link Arrow:

              Top

              Bottom-Left

              Bottom-Right


              2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.

              UR Rarity
              Firewall Dragon
              UR Rarity
              Firewall Dragon
              UR Rarity
              Firewall Dragon
              LIGHT
              Firewall Dragon
              • ATK:

              • 2500

              • LINK-4

              Link Arrow:

              Top

              Left

              Right

              Bottom


              2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              DARK
              Knightmare Unicorn
              • ATK:

              • 2200

              • LINK-3

              Link Arrow:

              Left

              Right

              Bottom


              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

              UR Rarity
              Linkuriboh
              UR Rarity
              Linkuriboh
              UR Rarity
              Linkuriboh
              DARK
              Linkuriboh
              • ATK:

              • 300

              • LINK-1

              Link Arrow:

              Bottom


              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

              SR Rarity
              Rasterliger
              SR Rarity
              Rasterliger
              SR Rarity
              Rasterliger
              LIGHT
              Rasterliger
              • ATK:

              • 2000

              • LINK-4

              Link Arrow:

              Top

              Left

              Right

              Bottom


              2+ monsters, except Tokens You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.

              SR Rarity
              Security Dragon
              SR Rarity
              Security Dragon
              SR Rarity
              Security Dragon
              LIGHT
              Security Dragon
              • ATK:

              • 1100

              • LINK-2

              Link Arrow:

              Top

              Bottom


              2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.

              UR Rarity
              Shootingcode Talker
              UR Rarity
              Shootingcode Talker
              UR Rarity
              Shootingcode Talker
              WATER
              Shootingcode Talker
              • ATK:

              • 2300

              • LINK-3

              Link Arrow:

              Top

              Left

              Bottom


              2+ Cyberse monsters At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.

              UR Rarity
              Topologic Bomber Dragon
              UR Rarity
              Topologic Bomber Dragon
              UR Rarity
              Topologic Bomber Dragon
              DARK
              Topologic Bomber Dragon
              • ATK:

              • 3000

              • LINK-4

              Link Arrow:

              Top

              Bottom-Left

              Bottom

              Bottom-Right


              2+ Effect Monsters If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.

              Popular Skills

              Code Talker Alive: 100%
              Code Talker Alive

              Need 24 UR

              UR Rarity
              Chaos Dragon Levianeer3 card
              UR Rarity
              Dotscaper1 card
              UR Rarity
              Linkslayer2 card
              UR Rarity
              Thunder Dragondark2 card
              UR Rarity
              Thunder Dragonhawk3 card
              UR Rarity
              Code Talker1 card
              UR Rarity
              Decode Talker1 card
              UR Rarity
              Firewall Dragon1 card
              UR Rarity
              Knightmare Unicorn1 card
              UR Rarity
              Linkuriboh1 card
              UR Rarity
              Shootingcode Talker1 card
              UR Rarity
              Topologic Bomber Dragon1 card
              UR Rarity
              Cynet Mining3 card
              UR Rarity
              Gold Sarcophagus2 card
              UR Rarity
              Thunder Dragons' Hundred Thunders1 card

              Main: 30 Extra: 9

              SR Rarity
              Backup Secretary
              SR Rarity
              Backup Secretary
              Backup Secretary
              LIGHT 3
              Backup Secretary
              • ATK:

              • 1200

              • DEF:

              • 800


              If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.


              R Rarity
              Batteryman Solar
              R Rarity
              Batteryman Solar
              Batteryman Solar
              LIGHT 4
              Batteryman Solar
              • ATK:

              • 1500

              • DEF:

              • 1500


              If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.


              R Rarity
              Batteryman Solar
              R Rarity
              Batteryman Solar
              Batteryman Solar
              LIGHT 4
              Batteryman Solar
              • ATK:

              • 1500

              • DEF:

              • 1500


              If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.


              UR Rarity
              Chaos Dragon Levianeer
              UR Rarity
              Chaos Dragon Levianeer
              Chaos Dragon Levianeer
              DARK 8
              Chaos Dragon Levianeer
              • ATK:

              • 3000

              • DEF:

              • 0


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


              UR Rarity
              Chaos Dragon Levianeer
              UR Rarity
              Chaos Dragon Levianeer
              Chaos Dragon Levianeer
              DARK 8
              Chaos Dragon Levianeer
              • ATK:

              • 3000

              • DEF:

              • 0


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


              UR Rarity
              Chaos Dragon Levianeer
              UR Rarity
              Chaos Dragon Levianeer
              Chaos Dragon Levianeer
              DARK 8
              Chaos Dragon Levianeer
              • ATK:

              • 3000

              • DEF:

              • 0


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


              UR Rarity
              Dotscaper
              UR Rarity
              Dotscaper
              Dotscaper
              EARTH 1
              Dotscaper
              • ATK:

              • 0

              • DEF:

              • 2100


              If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


              SR Rarity
              Lady Debug
              SR Rarity
              Lady Debug
              Lady Debug
              LIGHT 4
              Lady Debug
              • ATK:

              • 1700

              • DEF:

              • 1400


              If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


              SR Rarity
              Lady Debug
              SR Rarity
              Lady Debug
              Lady Debug
              LIGHT 4
              Lady Debug
              • ATK:

              • 1700

              • DEF:

              • 1400


              If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


              UR Rarity
              Linkslayer
              UR Rarity
              Linkslayer
              Linkslayer
              EARTH 5
              Linkslayer
              • ATK:

              • 2000

              • DEF:

              • 600


              If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.


              UR Rarity
              Linkslayer
              UR Rarity
              Linkslayer
              Linkslayer
              EARTH 5
              Linkslayer
              • ATK:

              • 2000

              • DEF:

              • 600


              If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.


              SR Rarity
              Micro Coder
              SR Rarity
              Micro Coder
              Micro Coder
              DARK 1
              Micro Coder
              • ATK:

              • 300

              • DEF:

              • 0


              If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


              UR Rarity
              Thunder Dragondark
              UR Rarity
              Thunder Dragondark
              Thunder Dragondark
              DARK 5
              Thunder Dragondark
              • ATK:

              • 1600

              • DEF:

              • 1500


              (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


              UR Rarity
              Thunder Dragondark
              UR Rarity
              Thunder Dragondark
              Thunder Dragondark
              DARK 5
              Thunder Dragondark
              • ATK:

              • 1600

              • DEF:

              • 1500


              (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


              SR Rarity
              Thunder Dragonduo
              SR Rarity
              Thunder Dragonduo
              Thunder Dragonduo
              DARK 8
              Thunder Dragonduo
              • ATK:

              • 2800

              • DEF:

              • 0


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.


              UR Rarity
              Thunder Dragonhawk
              UR Rarity
              Thunder Dragonhawk
              Thunder Dragonhawk
              LIGHT 6
              Thunder Dragonhawk
              • ATK:

              • 1800

              • DEF:

              • 2200


              You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


              UR Rarity
              Thunder Dragonhawk
              UR Rarity
              Thunder Dragonhawk
              Thunder Dragonhawk
              LIGHT 6
              Thunder Dragonhawk
              • ATK:

              • 1800

              • DEF:

              • 2200


              You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


              UR Rarity
              Thunder Dragonhawk
              UR Rarity
              Thunder Dragonhawk
              Thunder Dragonhawk
              LIGHT 6
              Thunder Dragonhawk
              • ATK:

              • 1800

              • DEF:

              • 2200


              You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


              SR Rarity
              Thunder Dragonroar
              SR Rarity
              Thunder Dragonroar
              Thunder Dragonroar
              DARK 6
              Thunder Dragonroar
              • ATK:

              • 2400

              • DEF:

              • 0


              You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


              SR Rarity
              Thunder Dragonroar
              SR Rarity
              Thunder Dragonroar
              Thunder Dragonroar
              DARK 6
              Thunder Dragonroar
              • ATK:

              • 2400

              • DEF:

              • 0


              You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


              N Rarity
              Cynet Backdoor
              N Rarity
              Cynet Backdoor
              Cynet Backdoor
              Spell Quick
              Cynet Backdoor

                Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn.


                SR Rarity
                Cynet Crosswipe
                SR Rarity
                Cynet Crosswipe
                Cynet Crosswipe
                Spell Quick
                Cynet Crosswipe

                  Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.


                  UR Rarity
                  Cynet Mining
                  UR Rarity
                  Cynet Mining
                  Cynet Mining
                  Spell Normal
                  Cynet Mining

                    Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                    UR Rarity
                    Cynet Mining
                    UR Rarity
                    Cynet Mining
                    Cynet Mining
                    Spell Normal
                    Cynet Mining

                      Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                      UR Rarity
                      Cynet Mining
                      UR Rarity
                      Cynet Mining
                      Cynet Mining
                      Spell Normal
                      Cynet Mining

                        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                        UR Rarity
                        Gold Sarcophagus
                        UR Rarity
                        Gold Sarcophagus
                        Gold Sarcophagus
                        Spell Normal
                        Gold Sarcophagus

                          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                          UR Rarity
                          Gold Sarcophagus
                          UR Rarity
                          Gold Sarcophagus
                          Gold Sarcophagus
                          Spell Normal
                          Gold Sarcophagus

                            Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                            SR Rarity
                            The Melody of Awakening Dragon
                            SR Rarity
                            The Melody of Awakening Dragon
                            The Melody of Awakening Dragon
                            Spell Normal
                            The Melody of Awakening Dragon

                              Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                              SR Rarity
                              The Melody of Awakening Dragon
                              SR Rarity
                              The Melody of Awakening Dragon
                              The Melody of Awakening Dragon
                              Spell Normal
                              The Melody of Awakening Dragon

                                Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                UR Rarity
                                Thunder Dragons' Hundred Thunders
                                UR Rarity
                                Thunder Dragons' Hundred Thunders
                                Thunder Dragons' Hundred Thunders
                                Trap Normal
                                Thunder Dragons' Hundred Thunders

                                  Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn.


                                  UR Rarity
                                  Code Talker
                                  UR Rarity
                                  Code Talker
                                  Code Talker
                                  DARK
                                  Code Talker
                                  • ATK:

                                  • 1300

                                  • LINK-2

                                  Link Arrow:

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                                  2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


                                  UR Rarity
                                  Decode Talker
                                  UR Rarity
                                  Decode Talker
                                  Decode Talker
                                  DARK
                                  Decode Talker
                                  • ATK:

                                  • 2300

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom-Right


                                  2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                                  UR Rarity
                                  Firewall Dragon
                                  UR Rarity
                                  Firewall Dragon
                                  Firewall Dragon
                                  LIGHT
                                  Firewall Dragon
                                  • ATK:

                                  • 2500

                                  • LINK-4

                                  Link Arrow:

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                                  2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                  UR Rarity
                                  Knightmare Unicorn
                                  UR Rarity
                                  Knightmare Unicorn
                                  Knightmare Unicorn
                                  DARK
                                  Knightmare Unicorn
                                  • ATK:

                                  • 2200

                                  • LINK-3

                                  Link Arrow:

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                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                  UR Rarity
                                  Linkuriboh
                                  UR Rarity
                                  Linkuriboh
                                  Linkuriboh
                                  DARK
                                  Linkuriboh
                                  • ATK:

                                  • 300

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                  SR Rarity
                                  Rasterliger
                                  SR Rarity
                                  Rasterliger
                                  Rasterliger
                                  LIGHT
                                  Rasterliger
                                  • ATK:

                                  • 2000

                                  • LINK-4

                                  Link Arrow:

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                                  Left

                                  Right

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                                  2+ monsters, except Tokens You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.


                                  SR Rarity
                                  Security Dragon
                                  SR Rarity
                                  Security Dragon
                                  Security Dragon
                                  LIGHT
                                  Security Dragon
                                  • ATK:

                                  • 1100

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Bottom


                                  2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


                                  UR Rarity
                                  Shootingcode Talker
                                  UR Rarity
                                  Shootingcode Talker
                                  Shootingcode Talker
                                  WATER
                                  Shootingcode Talker
                                  • ATK:

                                  • 2300

                                  • LINK-3

                                  Link Arrow:

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                                  Left

                                  Bottom


                                  2+ Cyberse monsters At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.


                                  UR Rarity
                                  Topologic Bomber Dragon
                                  UR Rarity
                                  Topologic Bomber Dragon
                                  Topologic Bomber Dragon
                                  DARK
                                  Topologic Bomber Dragon
                                  • ATK:

                                  • 3000

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right


                                  2+ Effect Monsters If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.



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